Build and Conquer Troop Deployment
Choose a deployment objective, understand tunnels’ mainland role, and keep city management in the plan while preparing troops.
In Build and Conquer, troops deploy through tunnels to the mainland. Prepare a specific military objective before sending the force outward, and keep the city behind it in the same country plan. Reaching the mainland is the beginning of the campaign decision, not the whole goal.
This combat clip gives a visual example of the game's outward fighting context.
Give the deployment a reason
The game connects research, vehicle and missile manufacturing, troop deployment, alliances and strategic areas. Decide which objective the force is meant to serve before committing your session to mainland operations.
My recommendation is one limited campaign goal while you learn the route and manage the home country. A force sent outward without a clear task can pull your attention away from the city without advancing the plan you intended.
Treat tunnels as the country-to-mainland route
Tunnels are the confirmed troop deployment route to the mainland. Keep the route in your preparation plan alongside the equipment you intend to manufacture and the task you want to pursue. A bigger army is a separate ambition from organizing a useful deployment.
| Preparation decision | What to settle first | Result for the campaign |
|---|---|---|
| Objective | The military task you want to pursue | A clear reason to deploy |
| Equipment | The manufacturing goal behind that task | A force prepared for a chosen purpose |
| Route | Deployment through tunnels to the mainland | A connection between home preparation and field operations |
| Home country | City work that still deserves attention | A campaign that does not consume every country decision |
These are planning decisions, rather than a list of interface buttons or a universal tunnel unlock sequence. Use the route's known purpose to organize the deployment without assuming identical requirements for every force.
Leave room to manage the country behind the force
Your city still includes money, workers, population, resources, happiness, power and production. Choose whether the next session is primarily about the mainland or unfinished home-country work. Sending troops does not remove the need to manage those systems.
If the opening settlement is still your main concern, finish its immediate project before committing to a wider campaign. If the country is ready for an outward goal, keep the deployment limited enough that you can return attention to the city.
For force selection, continue to the troops guide. For the equipment side of preparation, read vehicle manufacturing. The useful deployment is the one that links a known route to a defined objective while preserving the country that supports it.