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Build and Conquer Troop Deployment

Last updated 2026-10-10Unofficial player article

Choose a deployment objective, understand tunnels’ mainland role, and keep city management in the plan while preparing troops.


In Build and Conquer, troops deploy through tunnels to the mainland. Prepare a specific military objective before sending the force outward, and keep the city behind it in the same country plan. Reaching the mainland is the beginning of the campaign decision, not the whole goal.

This combat clip gives a visual example of the game's outward fighting context.

Build and Conquer combat contextSee a combat example before planning your own mainland deployment.

Give the deployment a reason

The game connects research, vehicle and missile manufacturing, troop deployment, alliances and strategic areas. Decide which objective the force is meant to serve before committing your session to mainland operations.

My recommendation is one limited campaign goal while you learn the route and manage the home country. A force sent outward without a clear task can pull your attention away from the city without advancing the plan you intended.

Treat tunnels as the country-to-mainland route

Tunnels are the confirmed troop deployment route to the mainland. Keep the route in your preparation plan alongside the equipment you intend to manufacture and the task you want to pursue. A bigger army is a separate ambition from organizing a useful deployment.

Prepare a purposeful mainland deployment
Preparation decisionWhat to settle firstResult for the campaign
ObjectiveThe military task you want to pursueA clear reason to deploy
EquipmentThe manufacturing goal behind that taskA force prepared for a chosen purpose
RouteDeployment through tunnels to the mainlandA connection between home preparation and field operations
Home countryCity work that still deserves attentionA campaign that does not consume every country decision

These are planning decisions, rather than a list of interface buttons or a universal tunnel unlock sequence. Use the route's known purpose to organize the deployment without assuming identical requirements for every force.

Leave room to manage the country behind the force

Your city still includes money, workers, population, resources, happiness, power and production. Choose whether the next session is primarily about the mainland or unfinished home-country work. Sending troops does not remove the need to manage those systems.

If the opening settlement is still your main concern, finish its immediate project before committing to a wider campaign. If the country is ready for an outward goal, keep the deployment limited enough that you can return attention to the city.

For force selection, continue to the troops guide. For the equipment side of preparation, read vehicle manufacturing. The useful deployment is the one that links a known route to a defined objective while preserving the country that supports it.

Next step

Build and Conquer Troops GuideUnderstand ground combat for missile progress, the HIMARS-and-tanks example, and how to keep troop deployment tied to a limited objective.

Related reading

Build and Conquer Defend Cities

Put the city first, preserve the economy behind military preparation, and make diplomacy serve the same defensive objective.

Build and Conquer Manufacture Missiles

Choose a missile project’s purpose, separate technology and production planning, and finish one equipment ambition before expanding the commitment.

Build and Conquer Manufacture Vehicles

Choose a force objective, separate technology and production planning, and keep vehicle preparation within a manageable country commitment.

Build and Conquer Military Strategy

Choose a campaign purpose, match military commitment to the home economy, and connect research, manufacturing and deployment to one objective.